There were some interesting stuff explored in the game with themes like revenge, language and identity, and there were a few particular scenes in the game that will stay with me for years to come, but ultimately I was left wanting a bit more.
The story is interesting, but quite sparse. Your field gear is highly customisable, letting you choose everything from your equipment to your buddy and/or vehicle going to the field with you. You can recruit enemy soldiers to your mercenary group by extracting them from the field. Pretty much everything you can think of is customisable and there's a lot to construct and develop. It's very addicting and almost like a game in itself. A big part of the game is managing your own private military force. The FOB infiltration is also hilariously difficult when the player whose FOB you're invading decides to come and defend it. I've found the online FOB mechanic quite unnecessary and often irritating as you can be dragged to defend your FOB just as you're trying to get an S rank in some mission. Other side activities include gathering resources, capturing outposts, finding secrets, collecting money and sending your mercenaries on assignments. However, even after 100 hours of gameplay I still haven't grown tired of doing them due to the unlimited freedom and the sheer amount of variables in play every time I do a mission or a side op. There are 50 main missions and 157 side ops to do, and the objectives are usually quite simple and tend to repeat themselves after a while. Both are fairly big, but as they are warzones with no civilian life whatsoever, they don't really have much going on other than plants, wildlife and enemy outposts. The stealth and combat gameplay is mostly done in one of the two open worlds areas in the game, Afghanistan and Africa. The options menu also lacks any proper audio sliders. The graphics are quite good for the most part, but the lack of proper anti-aliasing and some low-res textures can get quite annoying. My gtx 970 and i7-4790k can run it on max settings without even breaking a sweat. Performance-wise, the game is well optimised for PC. Hiding in cardboard boxes, launching sheep into air with a balloon, calling in a support helicopter to shoot down enemies while playing "Take On Me" on the loudspeakers.what's not to like? The controls are fine on kb+m, but it's clear they were designed with a controller in mind. The story, while having a lot of silliness in it, tries to keep things mostly serious, while the gameplay often abandons the realism in favour of pure fun and over-the-top action. The game is stealth focused, but handles more than adequately in full-on combat as well.
I already fell in love with the gameplay in GZ, and TPP offers a more refined version of that. Gameplay mechanics are top notch, probably the best in any stealth action game ever besides the sometimes clumsy cover system. MGSV is, for the most part, an excellent game and very unique in many ways. I only judge the game itself as a whole and not how well it fits within the Metal Gear franchise. Gameplay mechanics are top notch, probably the best in any stealth action Before you read this review, I would like to point out that I'm a newcomer to the franchise, having only played Ground Zeroes before this. Before you read this review, I would like to point out that I'm a newcomer to the franchise, having only played Ground Zeroes before this.